
Last week, I experimented with using Arkham Horror as a chaos engine to help outline a horror story, just to see what kind of crazy results we could come up with. Those of you who’ve read that post might remember that our (perhaps ill-advised) story of Anna and Inspector Yi had actually managed to flesh itself out pretty well just in the setup of the game. While this was super fun, I didn’t actually get to address the thesis of the experiment, which was about using the game itself to plot a story, rather than just using the chaos of game setup as a free brainstorming session. And so, this week, we’re diving back into Tabletop Simulator to see where this story is going to take us. Continue reading Plotting With Chaos: More Horror With Arkham Horror